![]() Similar to the Switch’s port, you need to grab the “Data.rsdk” file from the Android/iOS ports of the games in order to actually play them once installing the VPK files. Some hours ago, another version was released to fix some crashing issues with the initially released version.There might be some slowdowns in certain instances due to music changing or certain sound effects being played.Using a plugin like Electry’s PSVShell does the trick as it allows you to ramp up your Vita’s clock speed to 444MHz and even 494/500MHz.Xeenyamo notes that special stages are slow and require your Vita to be overclocked for a better experience.In some parts of the port such as the Title Screen, there might be some minor graphical glitches due to the port normally rendering at 416×240 but these do not greatly affect gameplay.The ports run at an internal resolution of 480×272 which allows them to fit properly on the Vita’s 16:9 960×544 screen. ![]() Similar to the Switch ports, the Vita’s are also based upon Rubberduckycooly’s reverse-engineered code and while they mostly function well, there are some important points to keep in mind: Moving over to Sony’s latest handheld console that will be celebrating its 10th birthday this year, the PSVita also got ports of Sonic 1 & 2 thanks to developer “ Xeeynamo” ( Luciano Ciccariello). Fancy some native Sonic 1 & 2 on your Vita and Switch? If so, the community’s got you covered! ( Image Source)
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